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MDM 2021: MMitT ROUND 6 FINALS

Started by Ph0ny, June 12, 2021, 03:34:11 PM

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Maxx

#15


"And Invisible Ink (Rorschach) finds out too late that he might just have the Mystery Men variant of invisibility, and unfortunately F-Stop (Bokeh) can very much see him. He can also really stumble. The kid can stumble! He trips over himself to punt Invisible Ink out of the ring and into the stands!

F-Stop can't stop and won't stop, but he might be stopped by Satin Pointe (Sugarplum Dance) when it comes down to that fight!  We'll see you again when it's time for the next round of MAXX MADNESS IN THE THUNDERDOME!"

Ph0ny

#16

Round 1 is over! All matches in one (1) stage will be rolled every three days, so everyone has around 48 hours or so in between to optionally participate in discussion and ORP threads for contenders and spectators alike!

Congratulations to the owners of the babbies still in the running:
@purpleroses @thy @Tristam @Astraea @Huni Pi

For those whose babbies unfortunately did not move on to the next round, you are welcome to RP their exit interview solo, either for a participation medal or to use as an Element of Harmony.
@Scaramouche Fandango @Yasha @Byagane319 @Erina_Nobara @OrangeishSherbert

Thank you so much for playing!

Maxx

@OrangeishSherbert Pinging again because it didn't @ you in the post above. o/

Ph0ny

#18
"Round 2 of Maxx Madness in the Thunderdome is here! Eight babbies are duking it out in four matches today, some in their first encounter with higher seeded peers. Who will continue to be a contender and who will retire from their baby wrestling dreams? It's time to find out."


How this works:
All rolls will be done by Maxx. You just have to sit and watch and pray your little angel does all right!
1. 1st roll determines whether the higher or lower roll between the two contenders is the winning roll. 1 means higher roll wins, 2 means lower roll wins.
2. 2nd roll of 2 dice, assigned in the order of names shown (i.e. Name 1 vs Name 2), determines who wins.
That's it for this round!

Maxx

#19
Late Bloom vs Kelpacabana



"This little boy is the only baby left in his family of Old-Enoughs, but he's ready to be a big boy now! Will the ring help him grow up in a hurry? We'll see whether Blue Venus finds his stallionhood!"

"We saw her last round and we'll see her again: dancer Fan-DAMN-Go is light on her toes (?) and heavy on her hits. She might prove that it really only takes one to tango!"

Maxx

Higher/lower roll determination:
[blockquote]Rolled 1d2 : 1, total 1[/blockquote]
Babby vs Babby:
[blockquote]Rolled 2d10 : 5, 8, total 13[/blockquote]

Maxx

"Blue Venus starts off with a kick but his child-like innocence is crushed under the weight of Fan-DAMN-Go's trauma of betrayal and also her aggressive fin swipe! In fact, the fin slapping is getting so aggressive that she has to be pulled off her pummeled, wide-eyed competitor by her magnetic floating bracers, manipulated by a mysterious refereeing force. Is this a babby cage fight by accident or design?! We don't know! What we do know is that Fan-DAMN-Go is moving on to the next round, fueled by vengeance!"

Maxx

 Peach Lightning vs Requiem



"This little girl has broken her skates and has come to the conclusion she needs to smack someone for a new pair! We're not offering money so she'll haveta get to the finals to see if she gets back on her wheels! Lightning Strike...s more than once!"

"Little undead girls are always bad news, and it looks like Necroprancer will take both your secrets and your skates to the grave! It's the faceoff of a decade - probably the '70s!"

Maxx

Higher/lower roll determination:
[blockquote]Rolled 1d2 : 1, total 1[/blockquote]
Babby vs Babby:
[blockquote]Rolled 2d10 : 3, 5, total 8[/blockquote]

Maxx

"Necroprancer's had a taste for blood, and she's back for more! Lightning Strike is quick on her wings but an aggressive body barge savagely brings her down to Earth. As we've learnt from Frankenstein, it's the lightning that brings the monster to life, and Necroprancer is - hang on, if she's a necromancer, she should be Frankenstein? In any case, Necroprancer is staying alive!"

Maxx

Sugarplum Dance vs Bokeh



"Right now hand-to-hand - hoof-to-hoof - seems to be working out pretty well for the vengeful ex-ballerina Satin Pointe! We'll see if she finds the right spot to press F for respect..."

"...because here comes F-Stop, who has also proven himself confused and worthy in the ring! We're sure he'll give this match a fair shot, if he isn't out of his depth of field!"

Maxx

Higher/lower roll determination:
[blockquote]Rolled 1d2 : 1, total 1[/blockquote]
Babby vs Babby:
[blockquote]Rolled 2d10 : 8, 8, total 16[/blockquote]

Maxx

"The two-match veterans smash into each other like the logical conclusion to the 90s X-Men opening theme! The babbies are fighting tooth and hoof to gain traction over each other, kept in the ring only by the lowest rope rung in their tussle! Who will break out of this deadlock?!"

Maxx

Higher/lower roll determination:
[blockquote]Rolled 1d2 : 2, total 2[/blockquote]
Babby vs Babby:
[blockquote]Rolled 2d10 : 1, 10, total 11[/blockquote]

Maxx

"Oh, there he goes! F-Stop falls out of the ring as the twain briefly seperate, thanks to the fact that he's a babby and the ring is ironically not made for babbies! The boy sure can tumble! As he looks up, he sees the last shot of his short wrestling life: Satin Pointe is descending like a ballerina with her wings flared and one hoof pointed down...and flat-out stomps F-Stop's soft, vulnerable belly! Nobody puts babby in the corner - Satin Pointe moves on to the next round!"